Work Report № 1 from May 27, 2023 (public)


Hello everyone! Thank you for following our work.

We decided to post reports monthly. First for subscribers on Patreon, and then to publicize them after a month.

This is Report №1. The information is accurate as of the end of May.

Report №2 is published on our Patreon

In addition, we will publish various information about the projects and the game lore in our Twitter and Reddit

The reports are dedicated to all projects in the world of "Savvarah" that are in progress (there are 4). Different people are working on all of them, so they do not interfere with each other. The projects are united by the world and the author.

1. Gods of Savvarah.

It is planned that there won't be a second part, but rather a "Gods of Savvarah | Full" version or something similar (Complete Edition).

The text for the continuation is written. It was actually fully prepared back in 2019. Not everything has been proofread and translated, but it shouldn't take much time now.

We have a decent number of backgrounds ready. The backgrounds for Monard and Chazir are almost complete. I'll show them in fragments.

Sprites for many characters have been drawn. However, we want to redo some of them.

As for the scenes, we have very few ready. In essence, we are currently working on "Gods of Savvarah" at a very slow pace because the artist and I are temporarily engaged in another project, but we plan to start giving attention to "Gods of Savvarah" soon. I can't provide a release date at the moment. The sequel definitely won't be released next year.

Background images for the chapters related to Monard.

Background images for the chapters related to Chazir.

Sprites of characters that can be encountered in the chapter related to Monard.


Sprites of characters from the chapters about Chazir and the Fiery Desert (but they will definitely be redesigned

Some CGI




2. Legends of Savvarah: Flowers and Scorpions.

The main heroine of the game is Nikaria.

She is also the main character in this video;


The game is essentially a direct continuation of that video. Nikaria is an agent of Chazir and a servant of Dadar, who is sent to spy on Monard's Duke (the same city whose guests Hashvah can encounter in "Gods of Savvarah | Part 1").

This is a localized story that takes place in the same locations with a limited set of characters. The plot is significantly shorter than "Gods of Savvarah," but we strive to maintain our main feature: extensive variability and role-playing possibilities.

There are planned to be 11 different endings and even the possibility of developing romantic relationships. There are no plans to release a demo version or divide the game into parts.


In terms of readiness:

The text is fully prepared.

All character sprites are ready.

The music has been commissioned but is still in development. It will also be original.

The scenes have been started, but let's say they are in an early stage (the artist was delayed due to illness).

I hope the project will be completed next year.

This is the plot outline of the game:


This is Nikaria, the main heroine.

Potential romantic interests for Nikaria.

Other (episodic and supporting) characters.




3. Legends of Savvarah: Children of the Sun.

The events of the game take place long before the events of "Gods of Savvarah." The main heroine is Nueli. She is a lyoka. She has an inherent defect that gives her a very weak magical gift, but she has a special ability - vision, which allows her to see threads that permeate magical energy. The plot will touch upon her childhood at the very beginning, although it will not be fully dedicated to it.

Through Nueli's eyes, we will see a completely different Savvarah:

Savvarians have returned from the war with the horned ones. They are servants but not yet slaves. Lyoka themselves still don't quite understand how to relate to the lizardfolk;

Akotal has gained great power, but neither he nor the previous lyoka elders understand the limits of his abilities. He has not yet realized how godlike he has become, and they still think of him as a powerful sorcerer who can be easily overthrown if desired;

Something like cultural shock therapy is happening. Those who ran in skins across lifeless wastelands are still alive, but a whole generation of lyoka has grown up for whom these stories seem like strange and frightening tales.

The plot is also localized, but it will be strongly focused on the lore and cosmogony of the world of "Savvarah."

We might release a demo, but I'm not sure if it's necessary at the moment.

In terms of readiness:

The text is in the process of being created. About 25-30% of the game is done.

Sprites for all characters are ready.

Scenes are being created, and they are being done quite promptly.

Music has also been commissioned. It will also be original.

I hope the project will be completed next year.

This is Nueli and her younger brother Togat in their childhood.

In this image, Nueli and Togat are already adults, along with the Savvarian Na'hash (the lizard serving them).

In this image, Nueli's parents - Kaela and Kinoy, and her grandfather Zakir (Kinoy's father).

In this image, there is a young Akair Katah (the future owner of Kihira), Tullia (the horned one), Akotal, and a young Duhil (the healer from "Gods of Savvarah").

Only some scenes are shown in these images and only as fragments.



4. Legends of Savvarah: Time of Pariah.

Our, let's say, furry project, but set in the world of Savvarah.

In the world of Savvarah, there is a continent called Erteon, where the Dominion of the Horned Ones and the Beastfolk have been engaged in a long, long-standing conflict.

The action takes place in a port city. The main character of the game is Hidu (in the red shirt). He is a mercenary who works for a criminal authority. Hidu is tasked with investigating a series of mysterious murders.

The game itself will visually resemble "The Life and Suffering of Sir Brante." In other words, it will likely be something close to a book. We will have character cards that are colorful and vibrant. The art for the scenes will be minimalist and sketchy. This will also allow for insane variability and role-playing opportunities.

Additionally, the game will feature 18+ content.

There are no plans for a demo version or splitting the game into parts.

In terms of readiness:

The text is being created. It's about 70% complete.

Some of the characters have been drawn.

I hope the project will be completed next year.

The plot outline (not fully complete) looks like this:

These are the drawn characters. The main character is in the center. The rest is still a work in progress.



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