Work Report № 3 from July 29, 2023 (public)


Hello everyone! 

Thank you for following our work.

This is Report №3. The information is accurate as of the end of July.

Report № 4 is published on our Patreon.

You can follow us in Twitter, as well as Reddit.

The reports are dedicated to all projects in the world of "Savvarah" that are in progress (there are 4). Different people are working on all of them, so they do not interfere with each other. The projects are united by the world and the author.

July was quite busy and productive.

So far we are mostly working on side projects. News on "Gods of Savvarah" will appear in August or September, but it will be quite short.

For now I'm preparing the terms of reference for creating music for the future locations of the game (planned + 20 tracks).

1. «Legends of Savvarah: Children of the Sun.».

Just a reminder that the project has a Steam page and can be added to your Wishlist.

The text is being actively written. It is about 50-60 per cent ready.

About 56 000 words have been written. I hope to be able to finish it in early September.

The music is in the process of being created. There are already seven original tracks ready. I won't show you all of them, but here are some:

https://drive.google.com/file/d/1ggPVKbIFyogZGxUg3KjemdjfCJBYK7VM/view

https://drive.google.com/file/d/1NiSC01uN_7f28qFpcvmh060uUzbZmJ4A/view

In July, we mostly worked for Steam cover images:




In addition, work continues on new artwork + found an an artist who will draw backgrounds (for now the technical task is only being done for him).


An official teaser announcement has been prepared. You can watch it here:


"Children of the Sun" has perhaps the most complex dialogue dialogue system. And it opens up the cosmogony of the universe more than anything else there, which makes me very eager to show off the story myself.


2. "Legends of Savvarah: Time of Pariah".

I remind you that there are 23 endings, 4 love interests (2 boys and 2 girls) waiting for you, 18+ content, and a huge amount of variation.

New characters.

A map of the city of Seyhal has been prepared and will be used in gameplay.

Prepared some images for the covers/banners and main menu.



The music is in the process of being created. In addition, the text has been given for proofreading.

3. "Legends of Savvarah: Flowers and Scorpions.".

Prepared some images for the covers/banners.



Still working on the images.




4. Extra, Savvarah Nations.

Savvarah's world is large, vast and varied. So far I am thinking how to systematise this information so that no one gets lost in its flow. I haven't made a final decision yet.

In this topic, I would like to note that we have started to post articles about the nations of Savvarah's world, which have been neglected so far in this and upcoming projects.

You can read about lore at patreon (posted for free for everyone) or on reddit.

Small articles are accompanied by images of nations' representatives.




About totuns read on [url=https://www.patreon.com/posts/nations-of-world-87227285]patreon [/url]or [url=https://www.reddit.com/r/worldbuilding/comments/15it4yf/exploring_savvarah_world_9_totuns/]reddit[/url]

About uzurs read on [url=https://www.patreon.com/posts/nations-of-world-88080760]patreon [/url]or [url=https://www.reddit.com/r/worldbuilding/comments/15o5q1m/exploring_savvarah_world_10_uzurs/]reddit[/url]

About takurs read on [url=https://www.patreon.com/posts/nations-of-world-88082309]patreon [/url]or [url=https://www.reddit.com/r/worldbuilding/comments/15y7tew/exploring_savvarah_world_11_takurs/]reddit[/url]

How to organise information about the world I will think about in the future.

See you next month!

Files

Gods of Savvarah Part 1 674 MB
Aug 06, 2023

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Comments

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Will this be playable on Mac soon?

(+1)

To be honest, none of us have a mac to test it on.

I'll poke our coder. Maybe we'll upload the mac version to itch in the near future.

I'll let you know)

Thanks.

On Steam, the game should work on a mac

We'll probably upload a version here later (small mistake, sorry).